Browse A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Selfies

Home | Register - Login

Arts
Business
Computers
Dating
Education
Entertainment
Environment
Finance
Food
Gambling
Games
Health
Home
Internet
News
Other
Recreation
Reference
Shopping
Society
Sports
Technology
Travel
Webmasters

List Your Site Instantly
Link To Directory

The cooler fix would be to alter Malady

Posted by StevenCao in Finance on November 22nd, 2018


Witch Malady's dialog is MS Mesos long and dull. Items can only be purchased one by one, and can only be cooked one . Cooking one thing means moving through 6 or 5 dialogue boxes (and choosing an option in each, which means that you can't actually junk the NPC Chat key). And you need to cook up a dozen intermediate items before you're able to produce a single Stew, which is pretty much the only among Malady's concoctions that is still useful.

The approach is long and it is painful and it gives an advantage to individuals who are willing to violate the rules and macro the procedure in their computer keyboards or controllers.

I feel that collecting the required materials is already tedious enough, so the crafting process can be streamlined without making the whole occasion a "freebie."

The simplest fix would be to add a "how many would you like to buy/make?" Question to Malady's conversation right before she takes your items and provides you your reward and exp. She will have to check that you have enough materials, and that you have enough space in your inventory for the rewards, before she performs the transaction.

The cooler fix would be to alter Malady to use the tagging system, similar to Beefy's Kitchen. Give her a Sack (store NPC for buying things with Dark Tokens) along with also a Cauldron (crafting NPC for cooking things based on her recipes), and the built-in functionality of these types of NPCs will take care of the amount issue. The only tricky bit is that a few of her items can be crafted two distinct ways. I'm not certain whether the crafting system can manage two recipes which yield the same product. Additionally, using this system will not offer exp (but may give Diligence exp).Reboot Update Preview

Happy Holidays! Join us for one of our main upgrades, which provides you with a whole new universe to play in! Go back to MapleStory's RPG roots in Reboot, where it is possible to fight tough monsters and make all your items through hard work. We are also making sweeping changes to the skills of each job in order to improve the efficacy of the tasks in relation to each other. Several new systems are coming online--such as a way to examine your damage output and battle effectiveness, fresh Hyper Stat Factors to boost your stats as you gain amounts past Lv. 140, and Transfer Hammer, which allows you to transfer certain Buy Maplestory Mesos info and enhancements from 1 thing to a higher level thing. And it's not December without Happyville! Your favourite holiday events are returning, along with a couple of new ones. All this and more, in the Reboot update!

Tags

your, that, which, items, malady, only, with, will, have, system, reboot, enough, thing, each, before, crafting, would

Related Articles

Share This

Link to this page:

Discuss



Link To Directory
2015 Interfuse LLC. All Rights Reserved.