Also, scrolling/enhancing is becoming a lot less pay-to-win with the accession of Star Force enhancement. Normal equipment has no opportunity to boom until 12 stars in case you're improving with this new system, and it is a really low possibility. Plus, if you flourish, you can keep the potential and scrolling of this boomed thing to an identical one. Also, previously CS exclusive scrolls are available in limited amounts in the rewards store, and even as drops in-game. MapleStory is slowly becoming less pay2win.
Thoughts about pay2win facet and this current cap damage
Don't worry, this won't be a long text like this one (that I closed for this reason).But, I have left a couple points about this specific issue in that thread. You can use some of these as reference, but do not comment them. Just leave your ideas.
Merely to summarize. Merely to Maple M Mesos think, yes Nexon might have achieved it wrong when they raised cap damage and exactly the same time, buffing bosses HP, there was likewise no way to get totally free cubes when they raised cap. But, the solo facet take a lot of place in certain players mentality particularly when they watch those OP players performing cap and solo several end-game bosses (except hard lotus naturally ). Why enjoying a MMORPG if you would like play solo? You may want get 2-2M range clean to solo chaos vellum as example, but in the event that it's possible to attract 5 additional people and you guys all have 500-600k strike range with decent % boss and 90%ignore monster def, this isn't pay2win however play2win or especially party to triumph.