As neighborhood developers, myself and Justin [Kruger] have created a very conscious effort to be very open with our players. We share more blogs about just what the staff is working on, we are more transparent about what we are looking to do in the Rainbow Six Siege Credits future, and our progress generally.
The anti-cheat initiative we've had lately is a huge thing that we've been talking with our players about. We came out and we said what we were going to be working on -- three weeks after we gave them an upgrade on it all, three weeks after that we gave them a second upgrade. Sharing these items with our players, we view it as a indication that we respect them and want them to know where we are coming from and possess this understanding.
Then having our players absorb new content and buy R6 Items engage with it is quite rewarding for us because it helps us understand where they're coming from and helps us get to know our neighborhood as a whole better.
It is an ongoing process. There is no silver bullet that is going to just fix toxicity in online gaming, and it's one of those things where we have been working on and will continue work on. We have got added features coming together with Operation Grim Sky who will make it simpler, but it is a long-term endeavor and it is something that we're dedicated to continue to work on and improve for years to come.
How was auto-ban for text messaging chat received?