My premise is that the artists and modelers alone anticipate of the acceptable artful of new and absorber while designing armour sets such as these, potentially afterwards knowledge/thought accustomed to the truth that protects are barely acclimated in OSRS gold complete gameplay.
Their tasks would be to actualize an absorbing set of accessories to enter the game, which does not decidedly crave alive and/or designing about play mechanisms (in this case, all of the prevalence of dual-wield aural accessories sets).
Ideally, yeah they should actually accept by today that one-handed weapons are essentially always dual-wielded, and they ought to actualize off-hand versions to plank that (with the easiest way accepting to reuse the above archetypal for your off-hand, or what I would adopt to go to here see - design adulatory off-hands audible in the main-hands).
I take how it is able to get ignored, however, with the art group's antecedence accepting beheld architecture over appliance aural this game.
As anybody who works within an artistic acreage as a Art Director, if this is in fact the anticipation action that goes abaft the architecture of new pieces of equipment, it's in fact and horribly flawed.
Design should always accede in what way the artefact will be acclimated from the user.