Here's the challenge. Yes, that is helpful when we're dealing with crafted materials. But it's actually not helpful and is particularly actually somewhat harmful when we're dealing with the mere presence of items.I cannot crash the economy on Grand Company seals, as they are a currency useful for one thing (Grand Company items) as well as any new cosmetic gear would not be tradeable regardless. Not even letting us know what on earth is being added the following is actively somewhat FF14 Gil bothersome. Ideally we'd experience an actual rundown with the sets being added towards the game, rather then encouraging everyone to guess at what we should're getting till the day with the patch itself. That's not only a huge deal, however it bothers me. Teasing me with "adding new gear" is bothersome because doing so lacks context. New weapons for jobs currently lacking? New armor? Both? Old armor with dye channels? Give us some idea here.Sudden impactA lot in the balance changes with this particular patch really aren't much about balance as delay. Things like Passage of Arms and Doton taking immediate effect employ a mixed impact on the overall game as a whole; the second is essentially transparent much in the time, when you already delay until things aren't moving prior to drop the result, as the former helps to make the damage cut much easier to apply on your party without a great deal of prep Final Fantasy 14 Gil time. Beyond that, it's essentially straight buffs for a number of jobs, although I'm not sure Red Mages absolutely need the extra damage considering their extant flexibility. Samurai certainly does, as Samurai has spent most in the expansion fencing using the fact that while people like playing it, the position doesn't deliver much utility. That's not what it really's designed to do, but it really's challenging to tune how much additional damage work should do before commemorate up for any lack of utility.